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I'm sorry, but you're veering from "unreasonable" into "utter stupidity." #HOW TO USE DAVINCI RESOLVE WITH OBS PRO#(CinemaDNG and BRAW, for example.) Premiere Pro finally got the VS curves Resolve has had for a long time. #HOW TO USE DAVINCI RESOLVE WITH OBS PROFESSIONAL#Their support for professional formats still need work. The multicam work flow could use some new features. Their dual-system work flow still needs work. The resources Adobe spent on developing for the amateur market aren't being spent developing features professionals need. Not so much for professionals.Īs with all things, resources are limited. Trensharo wrote:What done was made it a more viable option for more people and that's a great thing.įor Adobe. Though I think you will eventually end up with an external recorder connected to an HDMI or DisplayPort on our computer. You may also need to capture at a reduced resolution than screen resolution. One thing I would suggest is trying a different codec in OBS, it may not be able to keep up with the recording while you are gaming with the codec you are using. #HOW TO USE DAVINCI RESOLVE WITH OBS HOW TO#Wish I was more familiar and could just give this info to you, but I'm just starting with Resolve and don't know how to do this yet. Probably going to require Fusion or Fairlight to process one or the other parts of the recording. Set markers where audio and video should be synced, then do some kind of motion interpolation (flow like something or other) to resync everywhere the markers don't line up. I bet there is something that can be done if you dig deeply enough. Or that the average would even things out every xx seconds. The process was annoying, but hardly civilization collapsing event like we seem to be talking about here.Ĭonsidering the playback speeds that you can create inside this software, I would have thought that breaking the audio away would have done the job to the point where you could apply a speed change every xx seconds to catch back up. I'll have to think about this for a while more, there were some tricks I used with some cheap action cameras many years ago, they also did not record in strictly measured frame rates. #HOW TO USE DAVINCI RESOLVE WITH OBS SOFTWARE#This make the software far more robust and feature rich. This user base finds "problems" and and half of them report these problems. It also allows for a much more numerous user base. The free version is meant to allow more people to see what it does and hopefully upgrade. And with the FREE version, this is no longer strictly a professionals only choice of software. ![]() Not sure why everyone is getting so bent over this request, it certainly won't ruin Resolve. The only solution I know of is to manually split the audio from the video using any number of utilities but this extra step is a pain and should not be required. ![]() Maybe the option exists but I've tried just about everything without success. So I think I understand why this happens and I would like to request that Resolve have an option to split the audio from the video in the clip and let me tell it not to even try and sync it up. Obviously I would like to use Resolve, otherwise I would not be posting this. No other video editors I have tried, including Vegas, Premiere, ShotCut, Hitfilm, Lightworks, or OpenShot have this issue. Example here: -trimmed- watch?v=afv1khEEiAk Audio breakup starts at 10 seconds. ![]() It tries to keep the audio in sync which makes the audio pop, crack, and skip. Unfortunately Resolve cannot handle this. The resulting framerate is always 60 but technically audio will go in and out of sync ever so slightly (unnoticeable) due to the fact it is VFR. In other words, the framerate is generally locked at, say, 60FPS but will occasionally vary slightly over the course of a recording. I capture game footage using OBS Studio and, unfortunately, these encodings are in what I like to call slightly variable framerate. I would like to use Resolve for editing videos meant for YouTube. ![]()
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